Blender 3D Renders from Yodamon
A personal library of self inflicted blender renders. Practice, practice, practice
Monday, November 20, 2023
Wednesday, March 20, 2019
Sunday, February 24, 2019
Thursday, October 18, 2018
Sunday, February 26, 2017
Tuesday, February 21, 2017
Blender in SpaceX B3D
Thursday, February 9, 2017
Friday, December 23, 2016
Sunday, December 18, 2016
Wednesday, November 2, 2016
Tuesday, October 18, 2016
Saturday, October 15, 2016
Sunday, March 13, 2016
Wednesday, December 30, 2015
Sunday, November 29, 2015
I tried to replicate a Julius Shulman photo
I've always like this Julius Shulman photo. I've started this several times but never gotten too far.
Here is the original:
Here is my attempt:
I researched photos taken at this same time and found some color photos that let me work through the color conversion. I will still adjust, every time I look at it I see more things that I can fix.
Here is the original:
Here is my attempt:
I researched photos taken at this same time and found some color photos that let me work through the color conversion. I will still adjust, every time I look at it I see more things that I can fix.
Labels:
#b3d,
2.76,
Architecture,
BW,
Julius Shulman,
LA,
photo
Monday, May 18, 2015
Tuesday, February 3, 2015
Tuesday, December 2, 2014
Saturday, November 22, 2014
Saturday, November 8, 2014
Speedometer in Blender 3D 0 - 300
Labels:
Abstract,
B3D,
Backlit,
Blender 3D,
blender cycles,
needle,
Text,
transparent
Tuesday, November 4, 2014
Rocket Staging in Blender 3D 2.72 (WORK IN PROGRESS)
Rocket Staging in Blender 3D 2.72 Earth credit to gavinhoward |
Sunday, October 26, 2014
Thursday, September 18, 2014
Saturday, September 13, 2014
Eye Glasses in Blender 3D 2.71
Monday, September 1, 2014
Thursday, August 14, 2014
Box of Peaches in Blender 2.71
2nd render with added box aging, leafs, lighting, label imperfections. |
Initial render without any aging or detail |
Tuesday, August 12, 2014
Sunday, July 6, 2014
Blender photo interpretation in Blender 2.71 with volumetrics
Labels:
2.71,
Architecture,
Black and White,
blender,
curve,
plaster,
Rays,
Relief Texture,
Rough,
volumetrics,
window
Sunday, June 15, 2014
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